City of Perdition Transitions Ownership And Takes On 1920′s Theme

The City of Perdition, a once bustling modern-day urban role-play environment with a paragraph role-play centric player-base has now transitioned ownership once again and has taken on an entirely new theme. The new 1920′s based role-play environment remains under construction and currently utilizes an array of prefabricated builds to accomplish their goal of a period-looking role-play environment.

The new owner, Effluvium gave a brief introduction to what the new City of Perdition would be. “Roleplay will be a dark and based around immigrant neighborhoods and their resident gangs, prohibition and the cynical environment of the era.” He said, continuing to elaborate, “We’ll feature a boardwalk, a grand hotel and a chinatown.”

For now though most of their plans are still in the works and Effluvium said they’d be able to say more in coming days. Shortly after my arrival in the region public access was turned off but I was able to get a few quick snapshots of the development thus far:

A view of a dock along the coast of the environment

Part of the boardwalk and beach mentioned by the new owner, Effluvium

Click here to visit. Pending re-opening.

How do you feel about the transition of ownership and new theme? Share in the comments below.

By Caitlin Phenomena

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Filed under News, Para-roleplay

Top 4 Traits Of A Successful Role-play Environment

Over time with writing on TRR and role-playing in general, I’ve examined role-play environments and built a good understanding of what makes them work (or in some cases, not work). I’m not the be-all and end-all resource for role-play but over time I’ve accumulated questions from readers, role-players and budding role-play environment owners of what I think makes for a successful role-play environment. I never thought it would be appropriate or fair of me to give those opinions to only a select few who ask and I’d much prefer everyone have access to it. Here are my top 4 traits that can make or break a role-play environment (not in order of importance–they are all equally important):

Look and Feel

How a role-play environment looks, feels and immerses one is crucial to the success of the environment. It’s the first thing potential players will see and judge and can sometimes be a deciding factor in whether or not that player will stick around for the long haul.

I’ve noticed something though, it seems as though different styles of role-play end up with different levels of build quality. I’ve found that meter-based role-play environments typically end up with the lowest build quality, casual role-play comes in second and paragraph role-play comes next with the highest overall build quality. That’s mere anecdotal evidence, however, so interpret what you want from it.

Fact is, all role-play environments regardless of role-play styles should have similar build quality levels. I think it would do a world of difference if role-play environments stepped up quality across the board for all styles, whether it’s metered, casual or paragraph based.

It’s all in the details: poorly built welcome areas are a turn off for new players, it’s up to you to make a good first impression and a poorly built welcome area isn’t going to do it. Roadways, side walks, they need to be proportional to the environment and using freebie or highly distributed textures is not the way to go. Buildings should be prim conservative and built to a high standard of quality. Shoddy textures, poor prim and texture alignment all contribute to a bad first impression and poor overall immersion in the environment.

Believe it or not, but the look and feel of a region is just as, if not more important than role-play quality (which I talk about next). It’s what gives players their first impression, it’s what people come to see, and it’s what will represent your environment. Pay close attention to it or risk falling into the trap of being just another role-play environment.

Role-play & Role-play Identity

Obviously, role-play holds a very big role in whether a role-play environment will be successful or not. It’s got to be to the standards of your target audience. Are you trying to attract very casual and relaxed people with a focus on combat? Metered is probably the way to go. On the flip-side, are you trying to attract a multitude of players that wish to write deep and insightful prose? Paragraph role-play is probably the way to go.

The trick to being successful here is to make it clear what the environments style is. Each style from paragraph role-play on down tend to allow management a little bit more room in terms of deciding an appropriate level of strictness. Implementing something like firearm commodities on a combat oriented and meter-based role-play environment is likely not going to work out well for you, but on the other hand in a paragraph role-play environment something like this might actually be expected of you by players.

Choose a style and stick with it: changing styles drastically (for example going from metered role-play to paragraph role-play) may alienate many of your current players. If you’re just not happy (and most of all the community isn’t happy) with your overall style and you must transition, I’d suggest doing it slowly and consulting vigorously with your current players. Be prepared for a rocky and perhaps inactive time though: some or many of your current players may not wish to transition and may seek role-play elsewhere.

Management

I’ve commonly seen management teams thrive and then unexpectedly collapse. Drastic changes in leadership or varying opinions can sometimes be considered the root cause, but other times some members just get fed up for whatever reason and leave.

I’ve always held the opinion that role-play environments should have a single central person making all final decisions.  Moderators, administrators, and estate managers are good to have, but ultimate decisions on region-wide issues should come down to a single person. Frequently, you’ll find in the role-play community that players have preferences for who owns the environment and who has control over it. Once you add others to the list of those with ultimate control the waters get murky. If current players dislike that person for a particular reason they may no longer be comfortable in the environment. With a single person who has control over bigger decisions you limit this issue from occurring.

It’s not a competition! Frequently management teams get stuck in the rut of competing with other environments of a similar style. It’s not needed. No one is making a large profit (if any) off owning or running an environment, and while it might be fun to compare and contrast at times don’t make a habit of it.

This is a perfect segue into the discussion of financing. I’d highly recommend not starting up a role-play environment if your idea is based around making money and not passion for the subject. I’ve rarely seen a role-play environment have any demonstrable way of making a profit and if they do make money it’s usually always way under any set profit margin. Some can pull it off, but it’s really rare–don’t count on it.

Players

It seems sometimes that players are overlooked and it makes me chuckle sometimes. Management teams can sometimes get too busy and don’t pay enough attention to what makes their environment tick: the people. That’s okay, a lot of management teams get pretty busy and when you have an entirely volunteer staff it’s okay to a point.

I’ve found that the more successful role-play environments have utilized forums, they don’t need to be super fancy, they just need to work. Even a free forum site is better than nothing (though I’d suggest setting up your identity and brand with a paid and hosted website–it just looks more professional to people visiting it).

Forums allow your players and prospective players to converse, discuss and propose new ideas. On the forefront of this I feel it’s the managements responsibility to welcome differing opinions. Differing opinions allow you to clearly see what the majority of players enjoy and appreciate and also see what some dislike and may allow you to meet half-way on hot topics. It’s also good because it will help players feel like their voice is being heard (hopefully it is).

Be a community: even though you may have one or two people paying the way financially for the environment and probably make little in return it’s still good to understand that everyone is on equal ground. Without financing the environment wouldn’t exist and without players the environment would be so dull that there wouldn’t be a point to having it.

As an added side-note, if all this talk in this post comes out of left field for you and you’re considering owning a role-play region it may be worthwhile holding off on your plans until you better understand the needs of the role-play community. Use your own discretion.

I encourage all readers to discuss in the comments. Agree? Disagree? Let us know in the comments below and feel free to give your own tips for making a successful role-play environment.

by Caitlin Phenomena

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Filed under Editorials

City of West Terrance Falls – Redesign – First Impressions

Click here for the same image without viewer enhancements (shadows and ambient occlusion disabled)

I recently got word that the City of West Terrance Falls had undergone a rather significant redesign not long ago. Intrigued, I headed over to see how things have changed for the better (or worse). Here are my first impressions of the recently overhauled role-play environment.

Upon first entering the region, I’m welcomed by a bit of a surprise: a very dirty looking subway station, which is part of the package created by Life Camino who created a free prefab city package called “Slum City.” If I remember correctly it was released around 2006-2007.  I’ll admit I’ve roamed around it a few times in a variety of places and some of the tunnels are quite fun for a little while, but it’s just not a quality product by today’s standards any more.

A gloomy reminder of how one should not design a welcome area for a supposedly friendly modern role-play environment

I noticed something else while I was in the welcome area which is a switch from the [DD] Health System to Brave New World Combat System (BNWCS) which for a role-play environment, I find confusing. Nevertheless, I headed up to the environment itself by taking a very bad-looking prefab escalator. I hoped that I wouldn’t find the rest of the prefab Slum City as I entered but alas–there it was–a dirty, very dated looking Slum City with a good 6 or 7 people in the region.

When the city opened mid-March of 2012 vast improvements were made over previous iterations of the environment. I’m disappointed to see that this particular iteration is, in terms of look and feel the worst I’ve seen since probably 2007-2008 and the worst iteration of the City of Richmond and West Terrance Falls combined. You can see comparison shots in the images below.

West Terrance Falls in March 2012

West Terrance Falls July 2012

Contrary to popular opinion, I don’t actually enjoy giving poor reviews or write-ups but I’m sincerely disappointed at this iteration of West Terrance Falls and I feel like it’s a throwback to what could be achieved in 2006 not 2012. The region is overly prim-heavy, lag issues are abundant and role-play doesn’t seem to have improved–it actually seems its degraded to nothing more than a glorified combat sim trying to be role-play. If it wasn’t for the managements categorization of this region being a role-play environment, I’d have considered it a combat sim and not given much thought about it.

The 2 additional regions to the south and west of the main region have completely different styles to them. Both have a mix between urban and suburb styles which leave much to be desired, though it is nice to see less of the unrealistic “grunge” theme as is in the main region.

A view of the south-west island Krystal Heights

Overall, the redesign of West Terrance Falls has left a lot to be desired and feels like a downgrade from previous iterations. It also seems as though they’ve confused combat with role-play which will in turn lead many players away from the environment entirely, combat and role-players a like. I’m personally disappointed with this iteration and hope some of what I have said can be used to improve upon West Terrance Falls.

Teleport now

by Caitlin Phenomena

All logos and trademarks are the property of the respective trademark owners. ® and ™ denote registered trademarks in the United States and other countries. Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.

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Filed under Casual Roleplay, Editorials, Metered Roleplay, News, Voice Roleplay

City of Manchester Review – 1.6 out of 5

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Brief Background:

The city opened roughly 3 months ago and has focused on modern-day casual, voice, and meter-based role-play. The city does not appear to have any associated back story or in-character history.

Look and Feel (2 – OK Quality):

Manchester isn’t particularly designed well or with any apparent pre-planning involved (though I may be incorrect on the latter). Many of the buildings appear to be placed without pre-considerations, some block the view of other buildings, and in one instance a “Wall-Mart” building is placed directly beside a suburb area which blocks the entire view of one side of a residence.

Wall-Mart Supercenter building alongside a prime residential suburb

The road textures in the region are unrealistic for a US-themed city and are of poor quality to begin with, popularly circulated for free between residents. The sidewalks which feature a very plain white texture and vertical lines across appear too narrow and feel unrealistic while walking along them, perhaps to encourage people to drive (something which would be polar-opposite to other popular role-play environments).

I find it distasteful to use a real world brand in vain with not even the slightest attempt to produce a parody version or a completely original version altogether and instead use complete duplicates of trademarks, logos, and names. I am however, not an attorney, nor do I wish to play one here. I’ll let the reader decide where they expect role-play environments to draw the line. I have to ask: where is the accountability in this? This is no different, in my opinion to someone stealing another Second Life users content, selling it or using it to promote themselves. It’s also disadvantageous to do so considering one of the co-owners hard stance against copyright infringement (in terms of her own content).

Case in point: McDonald’s Restaurant with complete trademarks

Even though it’s unlikely the Hell’s Angels is concerned over the Second Life representation of their club this is another example of blatant copyright infringement. Note: This group is only supported by Manchester and not their own.

Some of the design elements are taken from a long-gone City of Richmond from 2009 before its redesign and eventual closure in 2011. Telehub from 2009 used in City of Richmond.

The Role-play (2 – OK Quality):

Role-play in Manchester appears lower than what would be seen in a similar style of environment with a focus on being a hangout area with role-play tacked on the end. Most of the interactions within Manchester are not role-play based and some players confuse the difference between in-character and out-of-character contexts–leading to confusion for observers considering joining in. It does not appear as though the management intends on improving role-play quality beyond what it currently is and as such it almost seems to be less about role-play and more about hanging out with friends.

Most of the players “role-play” (which is subjective to some, depending on their definition of voice role-play) via voice and text chat. In one instance I observed the police department players role-play their attempt to locate an object that was causing perceived script lag–this confused me, but did not seem to confuse other players. I can only gather that this is acceptable in the environment. I do find it confusing that blatantly out-of-character tasks are considered an in-character role-play such as the one I observed.

The Management (1 – Poor Quality):

Manchester’s management appears lackadaisical at best, with no apparent or obvious knowledge of region management, prim management or moderation they come off as inexperienced and unknowledgeable of basic concepts regarding role-play and region administration as a whole. I can’t put it any other way: the management badly needs improvements.

The region has 4 current owners and in no particular order, the owners are Summer Burt, Pie Runner, Keef Jonstone and Stewie Frostbite. Primarily my experience is with Summer Burt, one of the former co-owners of the City of Richmond before its closure. She was a very vocal opponent against TRR and my review of the City of Richmond in one particular re-visit. She has accused TRR, and readers of everything from slander to terroristic threats against her and her family and has allegedly attempted litigation against TRR through her “sl rl lawyer,” although I’ve yet to hear back. I’ll leave it to readers, should they wish to delve into the comments on the post and gain their own views and perspective.

Overall (1.6 – OK Quality):

All-in-all, the city isn’t the worst I’ve reviewed and does have some important qualities that are good. The community brings about the feel of a casual hangout and they do appear to genuinely enjoy each others company. The voice role-play does however bring about some confusion among players, especially amplified when players experience communication issues through voice chat. Some players who primarily role-play over voice are quick to power-game over other players when they feel they are being ignored (and rather, the other player is just typing).

The look and feel just doesn’t hit it for me, even with ones graphical settings to the max, it just doesn’t look as good as it could or should. More attention to detail is needed to make this a truly immersive environment. The management need to amp it up and act more mature for this environment to be taken seriously beyond that of a hangout with occasional role-play tacked on.

Additional Information:

Regions: Greater Manchester, Lush Haven (under construction)
Region Ratings: Mature
Roleplay Style: Casual Role-play, Meter-based Role-play, Voice Role-play
Voice: Enabled

by Caitlin Phenomena

All logos and trademarks are the property of the respective trademark owners. ® and ™ denote registered trademarks in the United States and other countries. Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.

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Filed under Casual Roleplay, Metered Roleplay, Reviews, Voice Roleplay

City of Discord Under Construction and Opening Soon

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City of Discord a new urban role-play environment based around casual, turn-based role-play is under construction and said to be opening soon. Discord which was originally a combat region and home to the “Eclipse military,” has changed focus to become a modern-day role-play environment. The environment has since undergone significant changes in their transition including a complete redesign and region name change.

Discords owner, Faye Blackheart previously worked alongside the City of Concord management team. She was primarily responsible for the rentals and the Department of Justice role-play faction. In addition to Faye Blackheart, Jefferson Twig the founder and former owner of the City of Concord is taking lead on the overall build of the environment.

The environment, which remains largely under construction will appears to feature a primarily custom all-mesh build. During the construction phase however, some prefabricated buildings can be found around the environment still. The region is mildly reminiscent of the Port Malice build as seen in early March before the project ended in mid-March.

The region is currently open to the public while building takes place. No opening date has been officially announced.

Teleport now

by Caitlin Phenomena

All logos and trademarks are the property of the respective trademark owners. ® and ™ denote registered trademarks in the United States and other countries. Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.

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Filed under Casual Roleplay, News, Turn-based Roleplay

City of Alpena Review – 2 out of 5

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Brief Background:

The city opened in early June as an urban role-play environment with a touch of rural roots–which can be observed with their cottage style homes, and dirt back-roads leading to a small ‘farm country.’

Look and Feel (2 – OK Quality):

The environment reminds me of a long-gone City of Richmond during one of their many re-builds. The roads which are lined with a heavily used freebie road texture, mix-matched intersection asphalt textures and a light colored brick texture for sidewalks are reminiscent of one of the re-builds of the City of Richmond. The environment goes as far as to use some of the builds that were utilized in the City of Richmond long ago, whether this was intentional or not–I don’t know.

The look and feel is admittedly dull and feels thinned out with its mixture of urban and rural styling. The environment is lined with a few commercial buildings, and ample rental homes, including a questionably-infringing “Wall-Mart” building along with a McDonalds® buildings as seen in the images below–the latter also used prior in the City of Richmond.

A downside I found immediately upon visiting the environment was the extravagant use of local lighting in the region where many of the items appear to have the local lighting intensity on max (1.0) which washes out much of the area. With shadows and ambient occlusion enabled this issue is made worse to the point that I had to disable local lighting to take some of my snapshots.

Local lighting was disabled to take this image as it washed out most of the image due to its intensity.

Telehub when one first teleports to the region.

The telehub as seen in the above image looks drab and uninviting. When visitors first see the region this is what they will see, so it’s important to make a good first impression. Unfortunately, the current telehub design fails to deliver in this respect and leaves a poor impression as soon as you enter the environment.

The Role-play (2 – OK Quality):

The quality of role-play is less than what would be found in a typical casual role-play environment. Much of the role-play consists of ‘chat speak’ which precludes much of the detail found in similar environments. In addition to the ‘chat speak’ genre of role-play, it appears many of the players also partake in meter-based role-play and voice role-play. These may or may not be a positive attribute to you and as such, it’s recommended you visit for yourself and try the role-play out if you’re curious or unsure.

The Management (2 – OK Quality):

On one occasion when I visited the environment I noted estate managers using the region-wide dialog message to have a discussion with each other in the region along with shouting across the region to get others attention. For a first time visit my impression was notably poor. It’s a distraction to role-play and to those visiting the region.

Apart from the immature usage of region-wide dialog messages to carry out conversations, the management appear on-par with other role-play environments. Much of the applications for the city are note-card based, not including the drivers license application form which is Google Docs based.

Overall (2 – OK Quality):

All-in-all the environment is below the quality level of similar casual role-play environments and fails to provide a unique role-play environment to players. Improvements could be made to the look and feel, role-play and the management. The addition of a usable online presence would also be useful to players and could help consolidate information.

Additional Information:

Regions: Relentless
Region Ratings: Adult
Roleplay Style: Casual Role-play, Meter-based Role-play, Voice Role-play
Voice: Enabled

Teleport now

by Caitlin Phenomena

All logos and trademarks are the property of the respective trademark owners. ® and ™ denote registered trademarks in the United States and other countries. Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.

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Filed under Casual Roleplay, Metered Roleplay, Reviews, Voice Roleplay

City of Ridgefield Falls – First Impressions

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Disclosure: City of Ridgefield Falls is co-managed by Trevelyan Irelund whom has been an occasional writer and frequent commenter on TRR. Irelund did not have any input on this write-up and has not affected the outcome of the post.

City of Ridgefield Falls has been opened, closed, and re-opened in the past a few times over. It was last closed on July 27th of 2011. Ridgefield morphed into its own style prior to my review of the environment back in July of 2011, having originally taken on a similar layout and style as the City of Concord. After testing the waters as an urban role-play environment for a short period of time the city closed and re-opened with a rural theme. The second environment was also short-lived and closed weeks later.

The re-opened region as of today resembles what it did during my review in July 2011, many of the same buildings are present in this re-opening as they were in my prior review. The layout however has changed dramatically, which brings together the rural look and feel with more sincerity than the prior versions of the environment did.

The environment features a rural town, complete with a quaint police department, a few nice homes which are rent-able at the time of this post, and a decent fire department building. The regional medical center (hospital) building is built decent enough, but fails to really catch your eye, apart from the poor quality roof texture which ruins the look of the otherwise decent–yet very small and boring–building.

City of Ridgefield Falls Regional Medical Center (Hospital) building

Beyond the rural town, you will find an outer layer of small homes and a relatively large lake which is followed by a river that leads out and to the ocean. Many homestead regions for role-play poorly conceive and design bodies of water to limit prim use, but Ridgefield has created a decent and natural looking body of water surrounded by a natural looking rock cliff and landscape, which I applaud.

The entire environment is owned by a group of friends, and it seems their take on role-play is less than serious and appears to be for them, more of a playground to roam around in. While this is perfectly fine, it will cause serious role-players to look elsewhere. Rules for the environment are bare with eight short rules in total. Major factions don’t have publicly available applications at the time of this post, aside from a group inviter for the citizen group.

Overall, the environment looks good and has potential. More time could be spent on some of the builds to increase immersion, but they don’t resemble typical builds in role-play communities and seem to foster the rural look and feel of the regions. The roads and mesh sidewalks look good and add to the rural feeling of the region. The management could–if they wanted–make this into a popular rural role-play environment if they wanted to, however only time will tell if they are willing to take it beyond a personal playground and grow into something more.

Teleport now

by Caitlin Phenomena

All logos and trademarks are the property of the respective trademark owners. ® and ™ denote registered trademarks in the United States and other countries. Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.

5 Comments

Filed under Casual Roleplay, Editorials, News, Para-roleplay, Turn-based Roleplay